WANDERERS CC · A GRADE 2009–2026
Wanderers XI
re-spins3
Wanderers Cricket Club
Pick your Greatest Wanderers XI
CHOOSE YOUR FORMAT
Every spin lands on a Wanderers season (2009/10–2025/26). Pick a player from that year's A Grade side, fill your team, then take on the rest of the MTCA — lose a final and it's over. Qualification: batsmen 100+ runs, bowlers 6+ wkts, all-rounders both, keepers a gloved dismissal. 3 re-spins.
HOW DO YOU WANT TO PLAY?
Club
?
Season
?
Spin to reveal your club and season
YOUR TEAM
Tap a player to name your Player of the Season, then take them into the season.
W 0L 0
14 rounds. Win enough to make the semis — then it's sudden death.
Coming soon
🤝 CHALLENGE YOUR FRIENDS

How to win 🏆

YOUR TEAM RATING

Every player's season is ranked against every other season in MTCA A Grade history (2009/10–now). A 700-run summer ranks near the top; a 100-run scrape ranks near the bottom. Your team rating out of 100 is the average of your picks' rankings — all-rounders count both their batting and bowling.

THE SEASON

You play 14 rounds. Each opponent has a real difficulty score built from their club's actual best-ever players — Mypolonga are the benchmark, and the data agrees. The bigger the gap between your rating and theirs, the more likely you win that game. It's weighted, not random.

UPSETS HAPPEN

No team is ever more than a 90% chance in a single game — even champions lose one on a bad day. That's what makes 16-0 nearly mythical.

FINALS

Win 8+ of your 14 games to make the semis. Finals opponents lift their game (+6 difficulty), and it's sudden death: lose once and your season is over.

SO, THE STRATEGY

Burn your 3 re-spins on weak squads, hunt the biggest seasons — big runs, big wickets, a genuine gloveman — and don't waste an elite all-rounder in a batting slot if a specialist is available.